The Galary Pal : Design Sprint methodology
Finding a solution for an on site experience for a Gallery appUsing the Design Sprint, 5 phase method. Research material was provided.The task was to find a solution to engage users on site on mobile device.
March 2022- 70+ hours UX Design project, involving using the Design Sprint methodology. A method that I used so very often in all my projects, that it has become the core mechanism in my repertoire.
Onsite Galary experience using a mobile device.
Problem : How can we bring an onsite experience for Gallery visitors on hand held devices?
The objective of Galary pal was to devise a way to usher in Onsite experience. Most apps out there deal with a off site experience that lets users access the artefacts in a Gallery without ever visiting the. Galary Pal wanted users to visit Gallery, upon which the app wanted to use devices to regulate the visitor experience.
This was the problem that I set to solve.